Which to choose depends on your opponent's ship and fit, you should try to maximize your damage while minimizing theirs. In a pulse Tormentor, you need to decide whether to brawly in closer with Multifrequency or kite farther with Scorch. Ideally you want to stay around your optimal range with Multifrequency ammo loaded. In a beam Tormentor fit for scram kiting (scram, web, afterburner) the most common risk is that your opponent will get in a close orbit around your ship where your beams cannot track them. Good initial position (for example, waiting at a good distance inside a Faction Warfare Complex for your opponents to come to you) gives you time applying damage before an opponent can position themselves well. If you are fit with pulse lasers you may want to start close, and if you are beam fit you may want to start farther away (though this varies somewhat depending on your opponent). For solo or small-scale PvP this makes your initial positioning very important. The Tormentor has fairly mediocre speed especially when fitted with armor plates as it often is. The T2 Scorch ammo used with T2 Pulse Lasers projects damage extremely well to scram kiting ranges, making the Tormentor much more flexible to fight at farther ranges. ![]()
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